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Broken Reality 2000: Millennium Exposition Museum Experience Environment Art

Millennium Exposition Museum Experience was a level that I had the honor to work on. I was responsible in developing the modular assets, 3D modeling, some VFX assets, texturing and implementation of the environment based on a early blocking iteration of it. It was really fun developing the assets for the Museum, especially the Alien props and the Recycling Exposition Room!
This level was done thanks to the collaboration with Adrian de la Garza (Galamot), Oscar Núñez and Bego Rañal.
https://www.artstation.com/galamot
https://www.artstation.com/user-7628342

Main lobby Exposition props modeled and textured by Adrian de la Garza (Galamot).

Main lobby Exposition props modeled and textured by Adrian de la Garza (Galamot).

Banner Props with Vertex noise shader with PBR maps.

Window materials and shaders was a collaboration work with Adrian de la Garza (Galamot).

Window materials and shaders was a collaboration work with Adrian de la Garza (Galamot).

Tlaloc Idol texture animation VFX shader.

Fossils, rare gems and artefacts modeled and textured by Oscar Núñez and Bego Rañal.

Fossils, rare gems and artefacts modeled and textured by Oscar Núñez and Bego Rañal.

Base Alien mesh modeled by Adrian de la Garza (Galamot).

Base Alien mesh modeled by Adrian de la Garza (Galamot).

Waterfall asset with vertex noise and texture scrolling shader.

Palms, small trees, ferns and colocasias plants modeled and textured by Adrian de la Garza (Galamot).

Palms, small trees, ferns and colocasias plants modeled and textured by Adrian de la Garza (Galamot).

Broken Reality 2000 is out know! You can get in on Steam and Xbox One, Series S/X.