Millennium Exposition Museum Experience was a level that I had the honor to work on. I was responsible in developing the modular assets, 3D modeling, some VFX assets, texturing and implementation of the environment based on a early blocking iteration of it. It was really fun developing the assets for the Museum, especially the Alien props and the Recycling Exposition Room!
This level was done thanks to the collaboration with Adrian de la Garza (Galamot), Oscar Núñez and Bego Rañal.
https://www.artstation.com/galamot
https://www.artstation.com/user-7628342
Banner Props with Vertex noise shader with PBR maps.
Tlaloc Idol texture animation VFX shader.
Waterfall asset with vertex noise and texture scrolling shader.
Broken Reality 2000 is out know! You can get in on Steam and Xbox One, Series S/X.